![]() ![]() LIST ,x selected range of line numbers beginning at 0 and ending at x You may then do a PR#1 and LIST.Īlso while viewing a long listing you may use to pause the listing, press any key to resume scrolling. This has the added benefit of putting the emulated Apple II into 80-column mode. You may also substitute PR#3 in place of PR#1. There is way to copy/paste the visible text on the emulator screen into the clipboard, + on the PC side. In the real Apple this turns off the printer redirect. Poke 33,40 gets you back to normal viewing, or a simulated will also work.īe aware the virtual hardcopy text file output will be cleared with a PR#0. This will temporarily garble the screen a little. Read some books to find out why it works. If you don't like the "short and stubby format" you enter POKE 33,33 before the PR#1, this has the effect of nulling the early linefeeds. Then you redirect to the simulated printer in slot-1 via Applesoft Command PR#1 To make a listing like I did, you need to set up through the Advanced tab, it's all self explanatory pretty much. Instead of being the prototypical asshole I decided to be generous for a moment. The Advanced configuration tab is your friend as are the included help file and the following AppleSoft commands. So anyway is there away of kicking the AppleWin into printer mode, but rather then a printer, it would place the outputting material into a. I was amazed that I could still type in a FOR NEXT program the other day for the fun of it. The statement above could be completely wrong, it's been a good 28 years since I used an apple. What I used to do in the olden days was kick the apple IIe into printer mode by entering a statement like print chr$ (12), then the printer would just start. ![]() If it's a long program, it will just scroll right through to the end. Unfortunately the limited screen size in the AppleWin (or for that matter on the old apple) would make viewing the entire program listing somewhat tricky. When I get the disks converted, I'll be very kean to look at all my old programs that I used to do in basic. I've got a pile of old discs which I'm going to get converted to. To run the game, type RUN and try to guess the correct number.I'm just starting to use AppleWin, and am finding it a great emulator for the old Apple IIe computer my father had back in the early 80s. Lines 130 and 140 are the “good ending” of the game, activated when the player wins the game. 110 PRINT " I'M SORRY YOU FAILED.GAME OVER!"Ĩ. If the player doesn’t guess the number then lines 110 and 120 will be our game over screen. Line 110, create a “bad ending” for the game. If their guess matches the random value, the code jumps out of the for loop. If the answer is too high or low then a message is printed to the user. Each test will check the value of the user's answer, G, with the randomly generated answer. Capture the user's answer into a variable, G. ![]() Create a for loop that will iterate ten times. 20 PRINT "YOU HAVE 10 TRIES TO GUESS THE CORRECT NUMBER"ģ. The first informs them that they have ten attempts to guess the number, and then it asks for their guess. ![]() Lines 20 and 30, write two instructions to the player. Line 10, create a variable, N and inside the variable store a random integer between 0 and 50. If we guess too high, the game will tell us so, the same is true if we guess too low.ġ. we have ten chances to guess the correct number before the game ends. For our BASIC project we shall create a number guessing game. ![]()
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